aayan wrote: ↑Fri Apr 03, 2026 4:54 pm
If I had complained about this... a certain imm would've said 'oh, you dumbass'.. and long story short, no.
But, echelon and hierarchy... boom, changes... imagine that.
Channeling mobs have been complained about for literal decades. I would know, because I removed most of them from the Tower and have said no to some Sedai mobs being able to channel so they can remain targets for quests, which incidentally is the same reason I kept the DG in.
And again, there have been attempts made to turn channeling mobs into moboled ones, but that failed:
viewtopic.php?f=3&t=12568&p=107105&hili ... te#p107105
While sticking the DG in one place means random LS can't accidentally wander into his room and be insta-weaved to death, which I think was the reason for stapling him to the ground in the first place, it also means he's easier to find for DS who are looking for easy kills or an unhittable safe spot. And that's a pattern that has been repeated for the years I've been an imm, because people will be people. Additionally, during small numbers times, a 70 hp Fireball going off vs 3 LSers skews things a whole lot more than vs 7 LSers.
The reason I posted on this thread is the assumption that we can "just" change it and weren't because of Reasons. In WoTmud, the assumption should always be that if a widely supported change isn't being done, it's because of things out of imms' control. Case in point: any coding change like fixing Snow and Tracks. We'll tell you if we don't want to, or if we're ambivalent, not one's wheelhouse (like meddling with eq changes is not something I do often, or whatever.