My favorite part is the miss-spams and the hagging horse - I should pay more attention!* R HP:Healthy MV:Weary >
*Jaster* has arrived from the west, riding a shadow stallion.
*Zorgruz* has arrived from the west.
*Zorgruz* tries to slash you, but you parry successfully.
* R HP:Healthy MV:Weary - Zorgruz: Scratched > j
*Zeeb* pierces your right arm hard.
* R HP:Scratched MV:Weary - Zorgruz: Scratched > [k dark]
You do the best you can!
* R HP:Scratched MV:Weary - Zorgruz: Scratched >
Erulisse tells you 'abs and a restone'
* R HP:Scratched MV:Weary - Zorgruz: Scratched > j
*Jaster* leaves west riding a shadow stallion.
* R HP:Scratched MV:Weary - Zorgruz: Scratched > *Zeeb* tries to pierce you, but you parry successfully.
[k dark]
You do the best you can!
* R HP:Scratched MV:Weary - Zorgruz: Scratched >
*Zeeb* pierces your left arm hard.
You barely strike *Zorgruz*'s head.
*Zorgruz* tries to slash you, but you deflect the blow.
* R HP:Scratched MV:Weary - Zorgruz: Scratched >
*Jaster* has arrived from the west, riding a shadow stallion.
* R HP:Scratched MV:Weary - Zorgruz: Scratched >
*Jaster* slashes your body hard.
* R HP:Scratched MV:Weary - Zorgruz: Scratched >
*Zeeb* pierces your body.
You strike *Zorgruz*'s right leg.
*Zorgruz* slashes your body.
* R HP:Scratched MV:Winded - Zorgruz: Scratched > flee
e
PANIC! You couldn't escape!
* R HP:Scratched MV:Winded - Zorgruz: Scratched > s
No way! You're fighting for your life!
* R HP:Scratched MV:Winded - Zorgruz: Scratched > s
You dodge a bash from *Jaster* who loses his balance and falls!
No way! You're fighting for your life!
* R HP:Scratched MV:Winded - Zorgruz: Scratched > No way! You're fighting for your life!
* R HP:Scratched MV:Winded - Zorgruz: Scratched > cc
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 197 hit points.
* R HP:Scratched MV:Winded - Zorgruz: Scratched > flee
e
PANIC! You couldn't escape!
* R HP:Scratched MV:Winded - Zorgruz: Scratched > s
No way! You're fighting for your life!
* R HP:Scratched MV:Winded - Zorgruz: Scratched > s
*Zeeb* pierces your body.
You barely strike *Zorgruz*'s body.
*Zorgruz* slashes your head very hard.
*Zeeb* pierces your left foot very hard.
No way! You're fighting for your life!
* R HP:Hurt MV:Winded - Zorgruz: Scratched > No way! You're fighting for your life!
* R HP:Hurt MV:Winded - Zorgruz: Scratched > flee
*Jaster* looks at you.
You panic and attempt to flee!
*Zeeb* looks at you.
e
You flee head over heels.
A Long Stretch on the Spine
Here, a long stretch on the mountain curves to the east and south, yet
Correcting map position after fleeing.
manages to not break up. A few rocks are arranged on the ground here,
spread out as if to cover something. Strange noises are heard beneath the
rubble.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
* R HP:Hurt MV:Winded > s
A Curve in the Spine
A flat, easily travelled trail of rocks and pebbles curves along the
mountains here. Long, craggy trails lead across the mountain on either side
of the trail, but seem to make all exits but south and west unpassable. The
rocks spread out southwards, making room for two or more to walk unhindered
side by side.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A wild stallion bucks madly, being ridden by you.
*Jaster* is standing here, riding a shadow stallion.
*Zorgruz* is standing here.
*Zeeb* is standing here.
* R HP:Hurt MV:Winded > s
*Jaster* slashes your body very hard.
* R HP:Hurt MV:Winded - Jaster: Healthy > You try to strike *Jaster*, but he deflects the blow.
*Jaster* slashes your body very hard.
*Zeeb* pierces your left hand hard.
No way! You're fighting for your life!
s
* R HP:Wounded MV:Winded - Jaster: Healthy > No way! You're fighting for your life!
* R HP:Wounded MV:Winded - Jaster: Healthy > *Zeeb* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Wounded MV:Winded - Jaster: Healthy > flee
e
You panic and attempt to flee!
s
s
You flee head over heels.
A Long Stretch on the Spine
Here, a long stretch on the mountain curves to the east and south, yet
Correcting map position after fleeing.
manages to not break up. A few rocks are arranged on the ground here,
spread out as if to cover something. Strange noises are heard beneath the
rubble.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.
A Curve in the Spine
A flat, easily travelled trail of rocks and pebbles curves along the
mountains here. Long, craggy trails lead across the mountain on either side
of the trail, but seem to make all exits but south and west unpassable. The
rocks spread out southwards, making room for two or more to walk unhindered
side by side.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A wild stallion bucks madly, being ridden by you.
*Jaster* is standing here, riding a shadow stallion.
*Zorgruz* is standing here.
*Zeeb* is standing here.
*Zorgruz* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Winded - Zorgruz: Scratched >
*Zeeb* pierces your body hard.
* R HP:Wounded MV:Winded - Zorgruz: Scratched >
*Zeeb* pierces your body very hard.
*Zorgruz* slashes your left leg.
* R HP:Wounded MV:Winded - Zorgruz: Scratched >
*Jaster* slashes your body very hard.
* R HP:Wounded MV:Winded - Zorgruz: Scratched > gasp
*Zorgruz* looks at you.
ded - Zorgruz: Scratched >
*Jaster* slashes your right leg hard.
*Zeeb* pierces your body hard.
*Zorgruz* slashes your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
s
s
You flee head over heels.
The Center of the Spine
Here, the Spine of the World stretches out endlessly in all directions, and
Correcting map position after fleeing.
you seem to be in the center of the great mountain range. To the north, the
Spine stretches into curves and turns that should baffle the most clever
climbers, while to the south, the path seems rather stable.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
A Turn in the Mountains
Large, jagged rocks jut up from the ground here, allowing odd footholds as
the Spine makes a vertical shape. Westward, the mountains go for a long,
long straightaway. Yet to the north, a cold breeze begins to show as the
Spine climbs higher and higher.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
* R HP:Battered MV:Winded > s
Alas, you cannot go that way...
* R HP:Battered MV:Winded > You gasp in astonishment.
* R HP:Battered MV:Winded > w
Alas, you cannot go that way...
* R HP:Battered MV:Winded > w
Alas, you cannot go that way...
* R HP:Battered MV:Winded > *Jaster* has arrived from the north, riding a shadow stallion.
*Zorgruz* has arrived from the north.
Alas, you cannot go that way...
*Zorgruz* tries to slash you, but you deflect the blow.
nded - Zorgruz: Scratched >
*Zeeb* pierces your body.
You panic and attempt to flee!
*Zeeb* pierces your body.
*Zorgruz* tries to slash you, but you parry successfully.
*Jaster* leaves west riding a shadow stallion.
*Jaster* has arrived from the west, riding a shadow stallion.
*Jaster* slashes your left arm hard.
You flee head over heels.
The Center of the Spine
Here, the Spine of the World stretches out endlessly in all directions, and
Correcting map position after fleeing.
you seem to be in the center of the great mountain range. To the north, the
Spine stretches into curves and turns that should baffle the most clever
climbers, while to the south, the path seems rather stable.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
Alas, you cannot go that way...
* R HP:Battered MV:Winded > w
Alas, you cannot go that way...
w
* R HP:Battered MV:Winded > w
Alas, you cannot go that way...
* R HP:Battered MV:Winded > Alas, you cannot go that way...
* R HP:Battered MV:Winded > s
Alas, you cannot go that way...
* R HP:Battered MV:Winded > w
*Jaster* has arrived from the south, riding a shadow stallion.
*Zeeb* has arrived from the south.
*Zorgruz* has arrived from the south.
A Turn in the Mountains
Large, jagged rocks jut up from the ground here, allowing odd footholds as
the Spine makes a vertical shape. Westward, the mountains go for a long,
long straightaway. Yet to the north, a cold breeze begins to show as the
Spine climbs higher and higher.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
w
* R HP:Battered MV:Weary > w
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.
* R HP:Battered MV:Weary > A Three-Way Junction
Here, there are several paths leading to three different areas of the
spine. To the west, a rough, pebbled path curves toward the horizon. To the
east and south, however, the path widens and begins to become increasingly
flat.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.
w
* R HP:Battered MV:Weary > w
A Rough Path in the Spine
Tall, rocky mountains rise along this pebbled path through the Spine. A
junction of pathways lies directly to the east, and the path bends around
the jagged hills to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A wild stallion bucks madly, being ridden by you.
* R HP:Battered MV:Weary > Your mount is too exhausted. <-- You can guess how fast I died after this!
* R HP:Battered MV:Weary > Your mount is too exhausted.
I should have stayed in my panic/safe room!
Also, best part of log not shown:
Yes, Jaster, that is in fact bad for me. :P*Zorgruz* sends you sprawling with a powerful bash!
*Jaster* hisses 'thats bad'