Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Naomi
Posts: 314
Joined: Sun Jun 07, 2015 1:34 pm

Re: Fail!

Post by Naomi » Fri Sep 08, 2017 9:56 pm

* R HP:Healthy MV:Weary >
*Jaster* has arrived from the west, riding a shadow stallion.
*Zorgruz* has arrived from the west.
*Zorgruz* tries to slash you, but you parry successfully.

* R HP:Healthy MV:Weary - Zorgruz: Scratched > j

*Zeeb* pierces your right arm hard.

* R HP:Scratched MV:Weary - Zorgruz: Scratched > [k dark]
You do the best you can!

* R HP:Scratched MV:Weary - Zorgruz: Scratched >
Erulisse tells you 'abs and a restone'

* R HP:Scratched MV:Weary - Zorgruz: Scratched > j

*Jaster* leaves west riding a shadow stallion.

* R HP:Scratched MV:Weary - Zorgruz: Scratched > *Zeeb* tries to pierce you, but you parry successfully.
[k dark]
You do the best you can!

* R HP:Scratched MV:Weary - Zorgruz: Scratched >
*Zeeb* pierces your left arm hard.
You barely strike *Zorgruz*'s head.
*Zorgruz* tries to slash you, but you deflect the blow.

* R HP:Scratched MV:Weary - Zorgruz: Scratched >
*Jaster* has arrived from the west, riding a shadow stallion.

* R HP:Scratched MV:Weary - Zorgruz: Scratched >
*Jaster* slashes your body hard.

* R HP:Scratched MV:Weary - Zorgruz: Scratched >
*Zeeb* pierces your body.
You strike *Zorgruz*'s right leg.
*Zorgruz* slashes your body.

* R HP:Scratched MV:Winded - Zorgruz: Scratched > flee
e
PANIC! You couldn't escape!

* R HP:Scratched MV:Winded - Zorgruz: Scratched > s
No way! You're fighting for your life!

* R HP:Scratched MV:Winded - Zorgruz: Scratched > s
You dodge a bash from *Jaster* who loses his balance and falls!
No way! You're fighting for your life!

* R HP:Scratched MV:Winded - Zorgruz: Scratched > No way! You're fighting for your life!

* R HP:Scratched MV:Winded - Zorgruz: Scratched > cc
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 197 hit points.

* R HP:Scratched MV:Winded - Zorgruz: Scratched > flee
e
PANIC! You couldn't escape!

* R HP:Scratched MV:Winded - Zorgruz: Scratched > s
No way! You're fighting for your life!

* R HP:Scratched MV:Winded - Zorgruz: Scratched > s
*Zeeb* pierces your body.
You barely strike *Zorgruz*'s body.
*Zorgruz* slashes your head very hard.
*Zeeb* pierces your left foot very hard.
No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Zorgruz: Scratched > No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Zorgruz: Scratched > flee
*Jaster* looks at you.
You panic and attempt to flee!


*Zeeb* looks at you.

e

You flee head over heels.
A Long Stretch on the Spine
Here, a long stretch on the mountain curves to the east and south, yet
Correcting map position after fleeing.
manages to not break up. A few rocks are arranged on the ground here,
spread out as if to cover something. Strange noises are heard beneath the
rubble.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving ^^north^^
A wild stallion bucks madly, being ridden by you.

* R HP:Hurt MV:Winded > s
A Curve in the Spine
A flat, easily travelled trail of rocks and pebbles curves along the
mountains here. Long, craggy trails lead across the mountain on either side
of the trail, but seem to make all exits but south and west unpassable. The
rocks spread out southwards, making room for two or more to walk unhindered
side by side.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A wild stallion bucks madly, being ridden by you.
*Jaster* is standing here, riding a shadow stallion.
*Zorgruz* is standing here.
*Zeeb* is standing here.

* R HP:Hurt MV:Winded > s

*Jaster* slashes your body very hard.

* R HP:Hurt MV:Winded - Jaster: Healthy > You try to strike *Jaster*, but he deflects the blow.
*Jaster* slashes your body very hard.
*Zeeb* pierces your left hand hard.
No way! You're fighting for your life!

s
* R HP:Wounded MV:Winded - Jaster: Healthy > No way! You're fighting for your life!

* R HP:Wounded MV:Winded - Jaster: Healthy > *Zeeb* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Winded - Jaster: Healthy > flee
e
You panic and attempt to flee!

s
s
You flee head over heels.
A Long Stretch on the Spine
Here, a long stretch on the mountain curves to the east and south, yet
Correcting map position after fleeing.
manages to not break up. A few rocks are arranged on the ground here,
spread out as if to cover something. Strange noises are heard beneath the
rubble.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.
A Curve in the Spine
A flat, easily travelled trail of rocks and pebbles curves along the
mountains here. Long, craggy trails lead across the mountain on either side
of the trail, but seem to make all exits but south and west unpassable. The
rocks spread out southwards, making room for two or more to walk unhindered
side by side.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A wild stallion bucks madly, being ridden by you.
*Jaster* is standing here, riding a shadow stallion.
*Zorgruz* is standing here.
*Zeeb* is standing here.
*Zorgruz* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Winded - Zorgruz: Scratched >
*Zeeb* pierces your body hard.

* R HP:Wounded MV:Winded - Zorgruz: Scratched >
*Zeeb* pierces your body very hard.
*Zorgruz* slashes your left leg.

* R HP:Wounded MV:Winded - Zorgruz: Scratched >
*Jaster* slashes your body very hard.

* R HP:Wounded MV:Winded - Zorgruz: Scratched > gasp

*Zorgruz* looks at you.

ded - Zorgruz: Scratched >
*Jaster* slashes your right leg hard.
*Zeeb* pierces your body hard.
*Zorgruz* slashes your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!

s
s
You flee head over heels.
The Center of the Spine
Here, the Spine of the World stretches out endlessly in all directions, and
Correcting map position after fleeing.
you seem to be in the center of the great mountain range. To the north, the
Spine stretches into curves and turns that should baffle the most clever
climbers, while to the south, the path seems rather stable.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
A Turn in the Mountains
Large, jagged rocks jut up from the ground here, allowing odd footholds as
the Spine makes a vertical shape. Westward, the mountains go for a long,
long straightaway. Yet to the north, a cold breeze begins to show as the
Spine climbs higher and higher.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Winded > s
Alas, you cannot go that way...

* R HP:Battered MV:Winded > You gasp in astonishment.

* R HP:Battered MV:Winded > w
Alas, you cannot go that way...

* R HP:Battered MV:Winded > w
Alas, you cannot go that way...

* R HP:Battered MV:Winded > *Jaster* has arrived from the north, riding a shadow stallion.
*Zorgruz* has arrived from the north.
Alas, you cannot go that way...
*Zorgruz* tries to slash you, but you deflect the blow.

nded - Zorgruz: Scratched >
*Zeeb* pierces your body.
You panic and attempt to flee!


*Zeeb* pierces your body.
*Zorgruz* tries to slash you, but you parry successfully.
*Jaster* leaves west riding a shadow stallion.


*Jaster* has arrived from the west, riding a shadow stallion.

*Jaster* slashes your left arm hard.
You flee head over heels.
The Center of the Spine
Here, the Spine of the World stretches out endlessly in all directions, and
Correcting map position after fleeing.
you seem to be in the center of the great mountain range. To the north, the
Spine stretches into curves and turns that should baffle the most clever
climbers, while to the south, the path seems rather stable.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
Alas, you cannot go that way...

* R HP:Battered MV:Winded > w
Alas, you cannot go that way...

w
* R HP:Battered MV:Winded > w
Alas, you cannot go that way...

* R HP:Battered MV:Winded > Alas, you cannot go that way...

* R HP:Battered MV:Winded > s
Alas, you cannot go that way...

* R HP:Battered MV:Winded > w
*Jaster* has arrived from the south, riding a shadow stallion.
*Zeeb* has arrived from the south.
*Zorgruz* has arrived from the south.
A Turn in the Mountains
Large, jagged rocks jut up from the ground here, allowing odd footholds as
the Spine makes a vertical shape. Westward, the mountains go for a long,
long straightaway. Yet to the north, a cold breeze begins to show as the
Spine climbs higher and higher.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.

w
* R HP:Battered MV:Weary > w
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary > A Three-Way Junction
Here, there are several paths leading to three different areas of the
spine. To the west, a rough, pebbled path curves toward the horizon. To the
east and south, however, the path widens and begins to become increasingly
flat.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.

w
* R HP:Battered MV:Weary > w
A Rough Path in the Spine
Tall, rocky mountains rise along this pebbled path through the Spine. A
junction of pathways lies directly to the east, and the path bends around
the jagged hills to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary > Your mount is too exhausted. <-- You can guess how fast I died after this!

* R HP:Battered MV:Weary > Your mount is too exhausted.
My favorite part is the miss-spams and the hagging horse - I should pay more attention!

I should have stayed in my panic/safe room!

Also, best part of log not shown:

*Zorgruz* sends you sprawling with a powerful bash!


*Jaster* hisses 'thats bad'
Yes, Jaster, that is in fact bad for me. :P

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Fri Sep 08, 2017 10:33 pm

*Theid* says 'The fucks with the auto bashing?'
You hiss 'what?'
*Theid* says 'Bash trigger?'

Theid bellows 'Btw, cheap tricks are for kids Rig.'




You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
The corpse of a rat is lying here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Theid* is standing here, riding a |1|.warhorse.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded DP:Strong MV:Fresh > look
Preparing to find this room on the map.
cha mood brave
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded DP:Strong MV:Fresh > sneak
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded DP:Strong MV:Fresh > l
Ok, you'll try to move silently for a while.

* R S HP:Wounded DP:Strong MV:Fresh > A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Wounded DP:Strong MV:Fresh > k h.human
k h.human
They aren't here.

k h.human
* R S HP:Wounded DP:Strong MV:Fresh > k h.human
k h.human
k h.human
k h.human
k h.human
They aren't here.

* R S HP:Wounded DP:Strong MV:Fresh > They aren't here.

* R S HP:Wounded DP:Strong MV:Fresh > k h.human
They aren't here.

* R S HP:Wounded DP:Strong MV:Fresh > They aren't here.
Suddenly *Walker* places a sharp, red stone dagger in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!


Cheap tricks are for kids Theid :)

Theid
Posts: 137
Joined: Tue Jun 16, 2015 9:05 pm

Re: Fail!

Post by Theid » Fri Sep 08, 2017 11:52 pm

Nothing wrong with a stabber running stabs.

Cheap Tricks are Sneak-Fear-Charging "leaders". :p

byrg
Posts: 383
Joined: Fri Aug 07, 2015 8:56 pm

Re: Fail!

Post by byrg » Sun Sep 10, 2017 9:54 pm

 
Last edited by byrg on Tue Aug 26, 2025 12:11 pm, edited 1 time in total.

Zarth
Posts: 371
Joined: Wed Jul 15, 2015 8:04 pm

Re: Fail!

Post by Zarth » Sun Sep 10, 2017 9:58 pm

Zarth the brave!

Dimmu
Posts: 220
Joined: Sun Mar 22, 2015 7:38 am

Re: Fail!

Post by Dimmu » Mon Sep 11, 2017 3:34 am

Roxie narrates 'he's a stabby cavalryman'

Roxie narrates 'like that firetrucking makes sense'
That's what we get when the MUD goes RP lite. However, at least you can always rely on brother Zarth :)

reil
Posts: 236
Joined: Sat Apr 23, 2016 3:27 pm

Re: Fail!

Post by reil » Mon Sep 11, 2017 11:59 am

You can swing a dagger from horseback. Nobody said it would be effective. About as plausible as a 7'0 tall trolloc sneaking around sticking 2 lb daggers into people.

Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Re: Fail!

Post by Arkan » Mon Sep 11, 2017 7:17 pm

o HP:Healthy MV:Weary >
*Darlana* has arrived from the south, riding a black stallion.

* HP:Healthy MV:Weary >
*Darlana* leaves north riding a black stallion.

o HP:Healthy MV:Weary >
*Darlana* has arrived from the north, riding a black stallion.

* HP:Healthy MV:Weary >
*Darlana* strikes your head.

* HP:Scratched MV:Weary - Darlana: Healthy >
You draw a wickedly scythed longsword from a studded leather belt with a crossed swords buckle with a flash of steel.
You wield a wickedly scythed longsword with both hands.
You try to scythe *Darlana*, but she deflects the blow.
*Darlana* strikes your body.

* HP:Scratched MV:Weary - Darlana: Healthy >
You try to scythe *Darlana*, but she parries successfully.
*Darlana* barely strikes your head.

* HP:Scratched MV:Weary - Darlana: Healthy >
You try to scythe *Darlana*, but she parries successfully.

* HP:Scratched MV:Weary - Darlana: Healthy >
Your body is burned by a tremendous fireball sent by *Darlana*!

* HP:Hurt MV:Weary - Darlana: Healthy >
You try to scythe *Darlana*, but she deflects the blow.

* HP:Hurt MV:Weary - Darlana: Healthy >
You try to scythe *Darlana*, but she parries successfully.
*Darlana* barely strikes your body.
Your body is burned by a tremendous fireball sent by *Darlana*!

* HP:Wounded MV:Weary - Darlana: Healthy >
You try to scythe *Darlana*, but she deflects the blow.

* HP:Wounded MV:Weary - Darlana: Healthy >
Your body is burned by a tremendous fireball sent by *Darlana*!

* HP:Wounded MV:Weary - Darlana: Healthy >
You try to scythe *Darlana*, but she parries successfully.
The sun breaks the darkness as it rises over the eastern peaks.

* HP:Wounded MV:Weary - Darlana: Healthy >
Your body is burned by a tremendous fireball sent by *Darlana*!

* HP:Battered MV:Weary - Darlana: Healthy >
You try to scythe *Darlana*, but she parries successfully.
*Darlana* strikes your right arm.

* HP:Battered MV:Weary - Darlana: Healthy >
You try to scythe *Darlana*, but she deflects the blow.

* HP:Battered MV:Weary - Darlana: Healthy >
Your body is burned by a tremendous fireball sent by *Darlana*!

* HP:Beaten MV:Weary - Darlana: Healthy >
You try to scythe *Darlana*, but she parries successfully.

* HP:Beaten MV:Weary - Darlana: Healthy >
You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Darlana*!

* HP:Critical MV:Weary - Darlana: Healthy >
You try to scythe *Darlana*, but she deflects the blow.
*Darlana* barely strikes your left foot.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Darlana: Healthy >
You try to scythe *Darlana*, but she parries successfully.

* HP:Critical MV:Weary - Darlana: Healthy >
You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Darlana is the last thing you ever see.
You are dead! Sorry...
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here.

Zarth
Posts: 371
Joined: Wed Jul 15, 2015 8:04 pm

Re: Fail!

Post by Zarth » Mon Sep 11, 2017 7:50 pm

#hellmud

Jaster
Posts: 382
Joined: Fri Apr 03, 2015 1:17 pm

Re: Fail!

Post by Jaster » Tue Sep 12, 2017 3:09 pm

Now that is a #HellMud special!!

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