The one at a time changes seem tough to implement, since everything is so interconnected. I wouldn't say that the years worth of careful tinkering had led to a nice variety of setups, but we were definitely used to it. The global approach they are taking seems to be the way to go, imo, if you value the ability to PK effectively and choose a different playstyle (e.g., dodge warriors). If people think dodge is currently no fun to fight against (i'd agree in a lot of ways), I'm not sure how small changes would help. But, based on the current feedback, I would think the following would make sense:
1. down dodge and parry numbers. Bashed rates will go up to say 30~40 percent, or pick a percentage that feels productive for abs users (people seem to think 20% land rate with 70% hit rate is frustrating). Do the same for parried bashed hit percentages. This will result in lower mitigation rates for dodge/parry kits.
2. To compensate, ABS % would need to be dropped on abs, combo, parry kits. This will rebalance everything, but it will speed up combat b/c everyone is taking more damage (lower mitigation across the board)
3. Then adjust weapon damage downward across the board, until average damage with the new mitigation is the same as it is today. This will slow combat back down to where it is now.
This would make dodge/parry get hit more often (making 1v1 feel less pointless for abs), and explode less often (making 1 v many less painful since getting hit by 4 people with 25 max damage << 4 people with 50 max damage). As far as channies go, I would think it would help reign in their power too, since they would be easier to hit, but die slower. I wouldn't think it would affect the rest of combat that much (since abs% drops with the damage), but people might get overwhelmed by the large number of changes again. Again it's personal preference. If you like blowing fc's up in a bash, you might be willing to take the lower land rates for those rare, Ouch! That really did HURT! thread moments.
My personal feedback is that:
1. I like having a variety of setups, so that each of my characters feels unique to me.
2. I'm mainly here to pk, so I want all of those setups to be viable (all my chars were abs/combo prior to changes with limited weapon choices. Now I have some parry hunters, and use lots of new weapons.)
3. 1v1 (or even numbers) the speed of the game feels very slow to me. I stand and bash one another til beat, then fight at a wolf/tree for 2 minutes and the pk is only exciting towards the end.
4. 1vMany, it felt fast when I started playing again, but seems reasonable now in abs/combo. Not that hard to escape PK if you want to, once you get things down.
5. I feel, on drybones (19 str warrior / polearms), I'm always missing bashes without a str tea against dodge, but I am dominant when I have it.
6. I don't feel competitive against fc's, ever. If i'm low wound/batt vs a crit fc in dodge, I expect to die if I run a bash timer. I'll still do it on the 20% chance that I kill it (assuming no autowimpy), but I'm likely going to eat two spikes/fireballs if I miss. That feels weird to me.
7. I agree that the hit rates feel low against dodge/parry. It's very unpredictable fighting them, due to the low bash/hit rates. But, I'll stick around and assume the RNG will catch me up, or fight at mobs if I get bad rolls. Same as any setup
8. I'd rather see a lot of big changes happen quickly over a relatively short period of time. I'll find a way to pk in whatever the status quo is, and I don't have a ton of storage to devalue if you guys ruin a piece of gear
