The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
The corpse of the blight bear is lying here.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [7]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Dha'vol trolloc is here, fighting Hathoc.
*Kibby* is here, fighting Hathoc.
Hathoc Montak'ro is here, fighting Nazgrun, riding a bloodstock stallion.
*Nazgrun* is here, fighting Hathoc.
A ramshorned trolloc is here, fighting Hathoc.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Hathoc.
A fade emerges from the shadows as you pass by.
* R HP:Beaten MV:Fresh >
*Nazgrun* leaves west.
*Nazgrun* has arrived from the west.
* R HP:Beaten MV:Fresh >
[kill dark]
You barely blast *Nazgrun*'s body.
*Nazgrun* panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Nazgrun: Critical >
You blast *Nazgrun*'s body hard.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
Hathoc flows effortlessly into Low Wind Rising.
Hathoc slashes a Dha'vol trolloc's body into bloody fragments!
*Kibby* pierces Hathoc's right arm hard.
A Dha'vol trolloc cleaves Hathoc's right leg.
A ramshorned trolloc tries to cleave Hathoc, but he parries successfully.
A ramshorned trolloc barely tickles Hathoc's body with his cleave.
[bash ]
Hathoc looks at *Nazgrun*.
*Nazgrun* leaves north.
-=
*Nazgrun* has arrived from the north.
+
Hathoc panics, and attempts to flee!
*Nazgrun* leaves south.
*
Hathoc leaves south riding a bloodstock stallion.
*
*Kibby* tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!
+
*Kibby* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
=- -
*Kibby* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A fade slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tickles your left foot with his cleave.
You wish that your wounds would stop BLEEDING so much!
=
They're not here anymore!
* R HP:Critical MV:Fresh - a ramshorned trolloc: Scratched >
Hathoc has arrived from the south, riding a bloodstock stallion.
cw
f
* R HP:Critical MV:Fresh - a ramshorned trolloc: Scratched >
Hathoc tries to slash *Kibby*, but she deflects the blow.
* R HP:Critical MV:Fresh - a ramshorned trolloc: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Fresh - a ramshorned trolloc: Scratched > You panic and
attempt to flee!
A shrill piercing scream reverberates through the area.
Hathoc tries to slash *Kibby*, but she deflects the blow.
A ramshorned trolloc barely tickles your right leg with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
*Kibby* barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
A fade slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
Someone barely tickles your right leg with his cleave.
You're stunned, but will probably regain consciousness...
You regain consciousness.
*Kibby* panics, and attempts to flee!
You flee head over heels.
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
* HP:Critical MV:Fresh >
w
w
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
The corpse of a rat is lying here.
s
* HP:Critical MV:Full >
s
s
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
* HP:Critical MV:Full >
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
A trolloc is here commanding a fist of troops.
* HP:Critical MV:Full >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
A trolloc is here commanding a fist of troops.
* HP:Critical MV:Full > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Full >
s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
The blight bear stands on its haunches, roaring madly.
* HP:Critical MV:Full >
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
* HP:Critical MV:Full >
s
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
* HP:Critical MV:Strong >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
* HP:Critical MV:Strong >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
* HP:Critical MV:Strong > IM RUSTY OK!?
n
w
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
w
* HP:Critical MV:Strong >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Critical MV:Strong >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
* HP:Critical MV:Strong >
nar lol;
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Critical MV:Strong >
You narrate 'lol;'
* HP:Critical MV:Strong >
e
s
s
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
* HP:Critical MV:Strong >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
* HP:Critical MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Critical MV:Strong >
Hathoc narrates 'lol'
* HP:Critical MV:Strong >
s
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
* HP:Critical MV:Strong >
e
sc
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
* HP:Critical MV:Tiring >
You have 13(402) hit and 109(147) movement points.
You have scored 83918184 experience points and 334 quest points.
You need 4581816 exp to level and 66 qp to rank.
You have amassed 39 Turn points to date.
You have played 4 days and 9 hours (real time).
This ranks you as Habbakuk the Defender [Shienaran Lancer 5] (Level 46).
You are standing.
* HP:Critical MV:Tiring >
nar wow
You narrate 'wow'
* HP:Critical MV:Tiring >
nar well im alive
You narrate 'well im alive'
* HP:Critical MV:Tiring >
sc
You have 13(402) hit and 109(147) movement points.
You have scored 83918184 experience points and 334 quest points.
You need 4581816 exp to level and 66 qp to rank.
You have amassed 39 Turn points to date.
You have played 4 days and 9 hours (real time).
This ranks you as Habbakuk the Defender [Shienaran Lancer 5] (Level 46).
You are standing.
* HP:Critical MV:Tiring >
w
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
not
l
* HP:Critical MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Critical MV:Tiring >
You start paying increased attention to your surroundings.
* HP:Critical MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Critical MV:Tiring >
sc
You have 13(402) hit and 105(147) movement points.
You have scored 83918184 experience points and 334 quest points.
You need 4581816 exp to level and 66 qp to rank.
You have amassed 39 Turn points to date.
You have played 4 days and 9 hours (real time).
This ranks you as Habbakuk the Defender [Shienaran Lancer 5] (Level 46).
You are standing.
stat
* HP:Critical MV:Tiring >
You are a 127 year old male human warrior.
Your height is 5 feet, 4 inches, and you weigh 145.0 lbs. BMI: 24.911.
You are carrying 1.9 lbs and wearing 78.6 lbs, light. MUD BMI: 0.546.
Your base abilities are: Str:19 Int:18 Wil:18 Dex:16 Con:19. Total: 90.
Offensive bonus: 147, Dodging bonus: 37, Parrying bonus: 1. Total Defence: 38.
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* HP:Critical MV:Tiring >
*Kibby* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Kibby: Beaten >
f
You panic and attempt to flee!
nar rag
*someone* barely pierces your right leg.
You're stunned, but will probably regain consciousness...
You're in no shape to flee!
All you can do right now is think about the stars!
HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
You regain consciousness. - LOL
* HP:Critical MV:Strong >
tell hathoc rag
You tell Hathoc 'rag'
l
* HP:Critical MV:Strong >
s
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* HP:Critical MV:Strong >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
* HP:Critical MV:Strong >
not
s
s
You stop paying increased attention to your surroundings.
e
* HP:Critical MV:Strong >
e
At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door south: templedoor
Door down: shallowgrave
A wounded trolloc is here, looking at you through terrified eyes.
A small grasshopper hops from place to place.
A crow is here flying around.
THEN EVERYONE LEFT. IDK WHY